• ....I like #cryptos 🪙 and #crystals 💎
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    .
    .

    #ladytrader #balance #bedifferent #redwaif #investor #ridethewaif #crystalgemcollector
    ....I like #cryptos 🪙 and #crystals 💎 . . . #ladytrader #balance #bedifferent #redwaif #investor #ridethewaif #crystalgemcollector
    1
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  • Some women like expensive #shoes and #handbags
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    .
    ....
    #ladytrader #balance #bedifferent #redwaif #investor #ridethewaif #crystalgemcollector
    Some women like expensive #shoes and #handbags . . .... #ladytrader #balance #bedifferent #redwaif #investor #ridethewaif #crystalgemcollector
    1
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  • NFTmall GEM Token (GEM) Listed on Tokpie 📈
    👉 Working NFT Marketplace with zero fees & conversion to physical items 🎨
    https://tokpie.io/blog/nftmall-gem/
    #GEM #token #NFTmall #BSC #nftmarketplace #NFTs #ecommerce
    NFTmall GEM Token (GEM) Listed on Tokpie 📈 👉 Working NFT Marketplace with zero fees & conversion to physical items 🎨 https://tokpie.io/blog/nftmall-gem/ #GEM #token #NFTmall #BSC #nftmarketplace #NFTs #ecommerce
    TOKPIE.IO
    Meet the NFTmall GEM Token
    Find a description of the NFTmall startup. Discover the GEM token. Get a guide on how to trade GEM tokens for wrapped Bitcoin (WBTC) and Ethereum (ETH).
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  • Coinbase Gemini
    Coinbase Gemini
    8
    0
    8
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  • TCT bsc gem 💎💎💎
    TCT bsc gem 💎💎💎
    6
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  • *PRESALE TOKEN* $RP1
    A PRODUCT OF ROCKETECOSYSTEM.COM
    TOKEN HAS BEEN AUDITED!!!!
    EASY 100X #BSCGEM #crypto
    https://www.pinksale.finance/#/launchpad/0xDB3978294B8cC756dC6717fDCd751C611465c023?chain=BSC
    *PRESALE TOKEN* $RP1 A PRODUCT OF ROCKETECOSYSTEM.COM TOKEN HAS BEEN AUDITED!!!! EASY 100X #BSCGEM #crypto https://www.pinksale.finance/#/launchpad/0xDB3978294B8cC756dC6717fDCd751C611465c023?chain=BSC
    4
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  • Tournaments start this weekend for my game Hogeman!
    Tournaments start this weekend for my game Hogeman!
    3
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  • https://redwaif.com/search/hashtag/ScroogeMcDog
    https://redwaif.com/search/hashtag/ScroogeMcDog
    REDWAIF.COM
    RedWaif - Search
    The Only Crypto Community Driven Social Network Where You Can Share Your Memories, Connect With Others, and Make New Friends. - You can also earn Waifer Coin just for interacting with others!
    1
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  • Seen this already????

    https://youtu.be/VADMOjDzdHk

    #ScroogeMcDog #BNB
    Seen this already???? https://youtu.be/VADMOjDzdHk #ScroogeMcDog #BNB
    4
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  • It’s also helpful to consider what the Metaverse is often, but incorrectly, likened to. While each of these analogies is likely to be a part of the Metaverse, they aren’t actually the Metaverse. For example, The Metaverse is not…

    1. A “virtual world” – Virtual worlds and games with AI-driven characters have existed for decades, as have those populated with “real” humans in real-time. This isn’t a “meta” (Greek for “beyond”) universe, just a synthetic and fictional one designed for a single purpose (a game).

    2. A “virtual space” – Digital content experiences like Second Life are often seen as “proto-Metaverses” because they (A) lack game-like goals or skill systems; (B) are virtual hangouts that persist; (C) offer nearly synchronous content updates; and (D) have real humans represented by digital avatars. However, these are not sufficient attributes for the Metaverse.

    3. “Virtual reality” – VR is a way to experience a virtual world or space. Sense of presence in a digital world doesn’t make a Metaverse. It is like saying you have a thriving city because you can see and walk around it.

    4. A “digital and virtual economy” – These, too, already exist. Individual games such as World of Warcraft have long had functioning economies where real people trade virtual goods for real money, or perform virtual tasks in exchange for real money. In addition, platforms such as Amazon’s Mechanical Turk, as well as technologies such as Bitcoin, are based around the hiring of individuals/businesses/computational power to perform virtual and digital tasks. We are already transacting at scale for purely digital items for purely digital activities via purely digital marketplaces.

    5. A “game” – Fortnite has many elements of the Metaverse. It (A) mashes up IP; (B) has a consistent identity that spans multiple closed platforms; (C) is a gateway to a myriad of experiences, some of which are purely social; (D) compensates creators for creating content, etc. However, as is the case with Ready Player One, it remains too narrow in what it does, how far it extends, and what “work” can occur (at least for now). While the Metaverse may have some game-like goals, include games, and involve gamification, it is not itself a game, nor is it oriented around specific objectives.

    6. A “virtual theme park or Disneyland” – Not only will the “attractions” be infinite, they will not be centrally “designed” or programmed like Disneyland, nor will they all be about fun or entertainment. In addition, the distribution of engagement will have a very long tail

    7. A “new app store” – No one needs another way to open apps, nor would doing so “in VR” (as an example) unlock/enable the sorts of value supposed by a successor Internet. The Metaverse is substantively different from today’s Internet/mobile models, architecture, and priorities.

    8. A “new UGC platform” – The Metaverse is not just another YouTube or Facebook-like platform in which countless individuals can “create”, “share”, and “monetize” content, and where the most popular content represents only the tiniest share of overall consumption. The Metaverse will be a place in which proper empires are invested in and built, and where these richly capitalized businesses can fully own a customer, control APIs/data, unit economics, etc. In addition, it’s likely that, as with the web, a dozen or so platforms hold significant shares of user time, experiences, content, etc.

    Source: Matthew Bill
    It’s also helpful to consider what the Metaverse is often, but incorrectly, likened to. While each of these analogies is likely to be a part of the Metaverse, they aren’t actually the Metaverse. For example, The Metaverse is not… 1. A “virtual world” – Virtual worlds and games with AI-driven characters have existed for decades, as have those populated with “real” humans in real-time. This isn’t a “meta” (Greek for “beyond”) universe, just a synthetic and fictional one designed for a single purpose (a game). 2. A “virtual space” – Digital content experiences like Second Life are often seen as “proto-Metaverses” because they (A) lack game-like goals or skill systems; (B) are virtual hangouts that persist; (C) offer nearly synchronous content updates; and (D) have real humans represented by digital avatars. However, these are not sufficient attributes for the Metaverse. 3. “Virtual reality” – VR is a way to experience a virtual world or space. Sense of presence in a digital world doesn’t make a Metaverse. It is like saying you have a thriving city because you can see and walk around it. 4. A “digital and virtual economy” – These, too, already exist. Individual games such as World of Warcraft have long had functioning economies where real people trade virtual goods for real money, or perform virtual tasks in exchange for real money. In addition, platforms such as Amazon’s Mechanical Turk, as well as technologies such as Bitcoin, are based around the hiring of individuals/businesses/computational power to perform virtual and digital tasks. We are already transacting at scale for purely digital items for purely digital activities via purely digital marketplaces. 5. A “game” – Fortnite has many elements of the Metaverse. It (A) mashes up IP; (B) has a consistent identity that spans multiple closed platforms; (C) is a gateway to a myriad of experiences, some of which are purely social; (D) compensates creators for creating content, etc. However, as is the case with Ready Player One, it remains too narrow in what it does, how far it extends, and what “work” can occur (at least for now). While the Metaverse may have some game-like goals, include games, and involve gamification, it is not itself a game, nor is it oriented around specific objectives. 6. A “virtual theme park or Disneyland” – Not only will the “attractions” be infinite, they will not be centrally “designed” or programmed like Disneyland, nor will they all be about fun or entertainment. In addition, the distribution of engagement will have a very long tail 7. A “new app store” – No one needs another way to open apps, nor would doing so “in VR” (as an example) unlock/enable the sorts of value supposed by a successor Internet. The Metaverse is substantively different from today’s Internet/mobile models, architecture, and priorities. 8. A “new UGC platform” – The Metaverse is not just another YouTube or Facebook-like platform in which countless individuals can “create”, “share”, and “monetize” content, and where the most popular content represents only the tiniest share of overall consumption. The Metaverse will be a place in which proper empires are invested in and built, and where these richly capitalized businesses can fully own a customer, control APIs/data, unit economics, etc. In addition, it’s likely that, as with the web, a dozen or so platforms hold significant shares of user time, experiences, content, etc. Source: Matthew Bill
    7
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